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<link title="FunGlut" rel="Chapter" href="FunGlut.html"><title>GL.Framebuffer</title>
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<code class="code"><span class="keyword">sig</span><br>
&nbsp;&nbsp;<span class="keyword">type</span>&nbsp;pixel_buffer_format&nbsp;=<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">GL_COLOR_INDEX</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_STENCIL_INDEX</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_DEPTH_COMPONENT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_RED</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_GREEN</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_BLUE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_ALPHA</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_RGB</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_BGR</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_RGBA</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_BGRA</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LUMINANCE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LUMINANCE_ALPHA</span><br>
&nbsp;&nbsp;<span class="keyword">type</span>&nbsp;pixel_buffer_type&nbsp;=<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">GL_UNSIGNED_BYTE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_BYTE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_BITMAP</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_SHORT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_SHORT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_INT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_INT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_FLOAT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_BYTE_3_3_2</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_BYTE_2_3_3_REV</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_SHORT_5_6_5</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_SHORT_5_6_5_REV</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_SHORT_4_4_4_4</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_SHORT_4_4_4_4_REV</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_SHORT_5_5_5_1</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_SHORT_1_5_5_5_REV</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_INT_8_8_8_8</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_INT_8_8_8_8_REV</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_INT_10_10_10_2</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_UNSIGNED_INT_2_10_10_10_REV</span><br>
<span class="keyword">end</span></code></body></html>